Unity - Dependency Injection Types

You can use RegisterType or App.config to achieve the same objectives.

static void Main(string[] args)
{
IUnityContainer container = new UnityContainer();
UnityConfigurationSection section = (UnityConfigurationSection)ConfigurationManager.GetSection("unity");
section.Containers.Default.Configure(container);


//// You can override with container.RegisterType();


CoreService svc = container.Resolve();
svc.ExecuteService();
}


Sample Service classes



public class CoreService
{
[Dependency]
public IService MyService { get; set; }

public void ExecuteService()
{
MyService.SayHello("Jeremy");
}

}

public class CustomerService : IService
{

string IService.SayHello(string Username)
{
return "Customer Service " + Username;
}
}


















Sample App.Config File


<?xml version="1.0" encoding="utf-8" ?>
<configuration>
<configSections>
<section name="unity"
type="Microsoft.Practices.Unity.Configuration.UnityConfigurationSection,
Microsoft.Practices.Unity.Configuration" />
</configSections>
<unity>
<containers>
<container>
<types>
<type type="Services.IService, Services" mapTo="Services.CustomerService, Services"></type>
</types>
</container>
</containers>
</unity>
</configuration>

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